Monday, April 30, 2007

gammon playing

For example: If you throw and , then you can move one checker 7 steps, or one checker 5 steps and another checker 2 steps. Certain rules apply to the moving of checkers: A checker can be only moved to a point (triangle) that: is free is occupied by own checkers is occupied by only one checker of the opponent If possible, checkers must always be moved according to the thrown number of pips. If only one die can be played then this must always be the die with the highest number of pips. That is, of course, if possible. Whenever you throw a double, you have to make four moves. For example: When you throw and , then you can choose to: Move one checker 12 steps Move one checker 3 steps and another checker 9 steps Move two checkers each 6 steps Move four checkers each 3 steps Important: Movements must always be done by the number of pips of one die. If you throw double 3, and you want to move one checker 12 steps, then this is only possible if the points 3, 6, 9 and 12 steps away from the current point are free.

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